
Please note that activating your SketchUp Pro 2021 Classic License will have consequences for your SketchUp Pro 2020 Classic License: In the meantime you can already get started with the fully functional 30-day demo version. You will receive your new license codes as soon as possible from your reseller. How will I get access to SketchUp Pro 2021? I have a Classic License with a valid Maintenance. Just download SketchUp Pro 2021, install it on your device, activate it with your Trimble ID (TID) and you are ready-to-go. You can access the new version directly through the AMP, in-product upgrade notification or via a direct download link. The full release notes are published in the official officiële SketchUp Help Section. That means any user who accessed a SketchUp Pro 2020 trial can also access the SketchUp Pro 2021 trial. If you still experience unexplained crashes when using the recommended cards with 3.2 or versions prior, please also always send us a Feedback report as detailed here.Can I trial SketchUp Pro 2021 if I already trialled SketchUp Pro 2020? Keep in mind that with 3.2 you will also require a GPU that supports Vulkan 1.1, but most GPU's with 4GB of VRAM will also support it and thus Enscape. Versions prior to 3.2 require a graphics card with at least 2GB of VRAM, versions including and following 3.2 will require 4GB of VRAM - If that is granted, then Enscape should run, given that the graphics card drivers are not heavily outdated for example, so that is also something to check. (Keep in mind that DLSS is only available for NVIDIA's RTX lineup)īut to sum it up again phrased differently: You could say, the lower you go in previous Enscape releases, the fewer graphics power is required, but I also don't want to overgeneralize here since features like DLSS also help a lot with performance and that was a feature introduced with our past couple of releases. Eri, what changed with the release of 3.2 was mostly the requirement of the installed GPU having to have at least 4GB of VRAM instead of 2GB - The current and past system requirements were pretty basic for a reason (and our goal was always to support as many machines/GPU's as possible) since really most GPU's that have at least 2GB of VRAM should work with versions prior to 3.2.
